That’s the hero that the tale actually follows, and they have special abilities too, some of which can actually be pretty tide-turning in battle. How cool is that?Įach of the 3 factions has hero characters as well, and a ‘main character’ for its story-arc (told you there was a lot put into the story). You can even find tool drops, to make your guys into engineers. So you can be fielding a rifleman regiment and take out a series of enemy machine-gunners, then actually equip your men with those heavier weapons. Not only will you find hardware in ammo crates dotting some levels, but you can also grab guns off of downed enemies. That’s in addition to something I haven’t seen before in a strategy title – weapon pickups. In addition to the above, you will also find supply drops to exploit in some maps, as well as mines and refineries to ‘take over’ and use to your own benefit. ![]() IH presents a great mix between the two styles, and it works to keep play fresh. You can occupy abandoned buildings and houses in those missions, but they’re more focused on keeping on the move. But there are also ones that will have you marching across the countryside, laying waste to enemy positions, and picking up reinforcements as you go. ![]() You’ll find missions here that have you creating command stations for sure, and that includes main bases and outposts. Not too much, though Iron Harvest does a little of both. We’ve already seen RTS’ that focus on base-building, and those that eschew that altogether for pure action. It’s a real-time strategy game after all, and there’s honestly only so much that you can do with that genre. Mainly, Iron Harvest plays like you’d expect. It’s actually kind of odd to see in a game like this, but Iron Harvest pulls it off well. And honestly, it’s good stuff, and even a bit emotional at times. There are no lengthy animated segments to sit through in the game’s triad of tales. If that sounds like it might weigh down the gameplay, it doesn’t. ![]() It’s fairly deep, with plenty of cut-scenes and tons of dialogue, and branching story elements that tie into in-game secondary objectives as well. Unlike some RTS’, Iron Harvest’s developers King Arts Games have put a lot into the story.
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